![]() ![]() Where g is an object reference of class Graphic. Note: This is the only method among all the method mention above, which is parameterized. This context is used whenever output to the applet is required. This parameter will contain the graphics context, which describes the graphics environment in which the applet is running. The paint( ) method has one parameter of type Graphics. Whatever the cause, whenever the applet must redraw its output, paint( ) is called. Paint( ) is also called when the applet begins execution. Or the applet window may be minimized and then restored. For example, the window in which the applet is running may be overwritten by another window and then uncovered. This situation can occur for several reasons. paint( ) : The paint( ) method is called each time an AWT-based applet’s output must be redrawn. ![]() So, if a user leaves a web page and comes back, the applet resumes execution at start( ).ģ. when the first time an applet is loaded whereas start( ) is called each time an applet’s HTML document is displayed onscreen. It is also called to restart an applet after it has been stopped. start( ) : The start( ) method is called after init( ). This method is called only once during the run time of your applet.Ģ. This is where you should initialize variables. init( ) : The init( ) method is the first method to be called. Let’s look more closely at these methods.ġ. When an applet is terminated, the following sequence of method calls takes place: When an applet begins, the following methods are called, in this sequence: It is important to understand the order in which the various methods shown in the above image are called. Rather it is handled with various AWT methods, such as drawString().
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